Magic

Magic is the background force that allows enlightened people to access it and use it to generate mystical power. It is commonly divided into eight subclasses.

Symbol
The symbol of magic is a famous painting across the Earth which involves a symbol representing one of the eight subclasses of magic.

-a dark-colored heart for necromancy

-a fireball for pyromancy

-an X of stone and dirt for terramancy

-a piece of ice for cryomancy

-a drop of water for aquamancy

-a leaf for druidism

-a lightning bolt for electromancy

-a blue star for sorcery

History
When Myra was born along with the other gods, she found that she was able to utilize an arcane background energy to fulfill her needs. As compensation for mortal losses during the battle between the Gods of Archara, she gifted the wisest humans with the abilities to use her source of magic. They became the High Mages, and were eventually lost to time, but not before they passed on the secrets and knowledge needed. Today, magic is widely used by all Archaran Races in a variety of ways.

Pyromancy
Pyromancy is the use of magic to create and manipulate fire. It is commonly used by mages and wizards for battle, and the preferred subclass for criminals and arsonists. It's most common uses are generating fireballs, creating fire elementals, and creating light where torches would be otherwise needed. The most notable Pyromancers are the Pyromancer of the Plague Coven and the High Pyromancer Eval.

Cryomancy
Cryomancy is the use of magic to create and manipulate ice. Folk of the North typically use it to control the harsh weather conditions and make the area livable. It is commonly used to preserve objects and people, create frost elementals, and create ice sculptures. The most notable Cryomancer is the High Cryomancer Talis.

Terramancy
Terramancy is the use of magic to mold the Earth. It is favorable for underground exploration and is most commonly used to build things or carve out caves. The most notable Terramancers are the Terramancer of the Plague Coven, who is known for constructing the entire Plague Coven hideout with his powers; and the High Terramancer Darren.

Aquamancy
Aquamancy is the use of magic to control water. It is less practiced due to many overlooking it and seeing it's capabilities as weak. However, it was involved in the creation of the Abyss, an underwater dimensionally broken realm with an unpredictable wild magic source. The most notable Aquamancers are Sharwyn, the creator of the Abyss; and the High Aquamancer Delphin

Electromancy
Electromancy is the use of magic to control electricity. It is a very versatile power, but less practiced due to the fact that electricity is abundant all over and it can be harder to control than other subclasses. It is used by doctors to control body functions of patients. the most notable Electromancer is High Electromancer Eldon.

Necromancy
Necromancy is the use of magic to manipulate the forces of life and death. Shunned and considered evil by many, it is not as evil and horrible as all the stereotypes suggest. It can be used for healing and curing the diseased. It has gained stigma from it's use of mass murder and raising of undead. The most notable Necromancers are the Necromancer of the Plague Coven and High Necromancer Xane.

Sorcery
Sorcery encompasses a bit of every subclass. It is a fusion of arts and is without a doubt the most versatile. It came about long after Myra gifted humans with the other subclasses. However, Myra herself could be considered a sorcerer.